Patch 0.5 · Return of the Ancients
- All acts — updated & verified for rewards, drops, and routing (speedrun tips still need checking)
- Interludes — updated & verified for 0.5 (5.1–5.3 rebuilt, any-order routing, Fate of the Vaal)
- Working to condense every page — less text, easier to read
AI-assisted, community-verified ·
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Campaign Progress
0.5 — Confirmed Streamlining Changes
These campaign changes are confirmed in the 0.5 patch notes. The first grid covers structural changes — zones, mechanics, new core content. The second covers the navigational visual cues GGG added across acts. Per GGG level designer Sunna, don't study layouts — much was reworked.
Act II — Dreadnought
Zone removed
The Dreadnought Vanguard area is removed. Jamanra is now fought directly in The Dreadnought.
Act III — Reorder
Routing
Act 3 area order rearranged for smoother progression. The Act 3 guide's sidebar zone list is the source of truth.
Levers became walk-over pressure pads. Final canal section ships pre-drained — no portal-skip needed.
Density reduced in the back half of the campaign — especially the Interludes. Push, don't over-craft.
New NPC — Farrow
Acts 1–4
One quest per act unlocking Verisium Runeforging, Runic Alloys, Unique Verisium Runeforging, and Ancient Runes. Detail in the Crafting Codex.
Fate of the Vaal — Core
Act 3 + Interludes
6 Ancient Beacons in Act 3 + 6 more in the Interludes open the Vaal Ruins portal. Full storyline in the endgame guide.
◆ Navigational Visual Cues by Act
Act I — Clearfell
Lvl 1–14
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◆ Glowing Roots
In Grelwood, glowing roots lead to the Tree of Souls; follow the river upstream to reach Red Vale; mushrooms mark the Grim Tangle.
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◆ Signposts & Bovines
A signpost in Hunting Grounds points to Ogham Farmlands; a "farm-to-table" trail of pecked bovines leads to Crowbell.
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◆ Locust Trail
Finishing a ritual spawns locusts pointing to Freythorn; ritual chains route to the next-closest one. (Endgame rituals too.)
Act II — Vastiri
Lvl 14–29
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◆ Maraketh Parchment
Traitor's Passage gains a guaranteed intersection. Follow the parchment (used to bind djinns) to find Balbala — the other path is the exit.
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◆ Titan Heads
Valley of Titans now shows the giant heads from the start; each leads to a linear canyon with end-seal and a portal back.
Act III — Jungle
Lvl 30–42
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◆ Explorer Camps
Talk to jungle explorers — they point toward the next area and the destination appears on the mini-map.
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◆ Waterways Relocated
Entrance moved from Infested Barrens to Jungle Ruins; Azak Bog now lives inside the Waterways.
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◆ Crypts Escape
New alternate route out of Venom Crypts back through the Jungle.
GGG note this is "just a few examples" — expect more streamlining throughout the game in 0.5 and continuing patches.
Codex Features
Progress saves to browser
All waypoints marked
Patch 0.5 confirmed
Mobile friendly
All classes
Recommended zone levels