Patch 0.5 · Return of the Ancients
The 0.5 patch notes are out and the act guides below now reflect confirmed
changes. The expansion ships 29 May 2026. Where the patch notes don't
cover a fine-grained detail, the affected guide flags it as unverified rather than
guessing.
★ How leveling changes in 0.5
Navigation now leans on visual cues in the world (glowing roots,
signposts, locust trails, parchment markers) rather than zone memorization. See the
confirmed changes section below — each item is now folded into the relevant act guide.
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Campaign Progress
0.5 — Confirmed Streamlining Changes
These campaign changes are confirmed in the 0.5 patch notes. The first grid covers structural changes — zones, mechanics, new core content. The second covers the navigational visual cues GGG added across acts. Per GGG level designer Sunna, don't study layouts — much was reworked.
Act II — Dreadnought
Zone removed
The Dreadnought Vanguard area is removed. Jamanra is now fought directly in The Dreadnought.
Act III — Reorder
Routing
Act 3 area order rearranged for smoother progression. The Act 3 guide's sidebar zone list is the source of truth.
Levers became walk-over pressure pads. Final canal section ships pre-drained — no portal-skip needed.
Density reduced in the back half of the campaign — especially the Interludes. Push, don't over-craft.
New NPC — Farrow
Acts 1–4
One quest per act unlocking Verisium Runeforging, Runic Alloys, Unique Verisium Runeforging, and Ancient Runes. Detail in the Crafting Codex.
Fate of the Vaal — Core
Act 3 + Interludes
6 Ancient Beacons in Act 3 + 6 more in the Interludes open the Vaal Ruins portal. Full storyline in the endgame guide.
◆ Navigational Visual Cues by Act
Act I — Clearfell
Lvl 1–14
-
◆ Glowing Roots
In Grelwood, glowing roots lead to the Tree of Souls; follow the river upstream to reach Red Vale; mushrooms mark the Grim Tangle.
-
◆ Signposts & Bovines
A signpost in Hunting Grounds points to Ogham Farmlands; a "farm-to-table" trail of pecked bovines leads to Crowbell.
-
◆ Locust Trail
Finishing a ritual spawns locusts pointing to Freythorn; ritual chains route to the next-closest one. (Endgame rituals too.)
Act II — Vastiri
Lvl 14–29
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◆ Maraketh Parchment
Traitor's Passage gains a guaranteed intersection. Follow the parchment (used to bind djinns) to find Balbala — the other path is the exit.
-
◆ Titan Heads
Valley of Titans now shows the giant heads from the start; each leads to a linear canyon with end-seal and a portal back.
Act III — Jungle
Lvl 30–42
-
◆ Explorer Camps
Talk to jungle explorers — they point toward the next area and the destination appears on the mini-map.
-
◆ Waterways Relocated
Entrance moved from Infested Barrens to Jungle Ruins; Azak Bog now lives inside the Waterways.
-
◆ Crypts Escape
New alternate route out of Venom Crypts back through the Jungle.
GGG note this is "just a few examples" — expect more streamlining throughout the game in 0.5 and continuing patches.
Codex Features
Progress saves to browser
All waypoints marked
Patch 0.5 confirmed
Mobile friendly
All classes
Recommended zone levels