POE 2 Leveling Guide

Acts I–IV · Interludes · All Classes
Patch 0.5.5 · Forbidden Rites · event league, runs until 1.0
Patch 0.5.5 · Forbidden Rites
  • All acts — updated & verified for rewards, drops, and routing (speedrun tips still need checking)
  • Interludes — updated & verified for 0.5 (5.1–5.3 rebuilt, any-order routing, Fate of the Vaal)
  • Working to condense every page — less text, easier to read
AI-assisted, community-verified · Found something wrong? open an issue.
Campaign Progress
Act I — Clearfell to Ogham Lvl 1–14 · ~65 steps
+4 Skill Points +30 Spirit +20 Life +10% Cold Res Salvage Bench
Act II — Vastiri to Dreadnought Lvl 14–29 · ~78 steps
+4 Skill Points +10% Lightning Res 1st Ascendancy +1 Charm Slot
Act III — Sandswept to Ziggurat Lvl 30–42 · ~87 steps
+4 Skill Points +30 Spirit +10% Fire Res 2nd Ascendancy Permanent Choice
Act IV — Karui Archipelago Lvl 42–52 · ~67 steps
+4 Skill Points +5% Max Mana Tattoo Choice Hideout
Interludes — V.1, V.2, V.3 Lvl 52–59 · Reward Ref
+8 Skill Points +5% Max Life +40 Spirit Free Unique 7 Boons
Forbidden Rites — The League MechanicPatch 0.5.5 · temporary event league content

Forbidden Rites is an event league with its own economy and ladder, running until the 1.0 release. The mechanic is a reworked Ritual, split into a campaign half and an endgame half. Because it is league content it is described here once, rather than repeated in every act — you will meet it in every zone regardless of route.

In the Campaign

Acts I–IV + Interludes
  • One Ritual in every area. Every campaign zone holds a Ritual encounter — not a rare spawn. Unlike endgame Rituals, these reward levelling items: crafting currency and a batch of equipment, rather than the Unique-only selection.
  • Boss Ritual clusters. Twice per Act and once per Interlude, clusters of Ritual Effigies appear on the World Map.
  • Bosses chain forward. Beat a boss Ritual and that boss is carried into the next Ritual in the cluster in the following area — you fight it again on top of the new one, building into an increasingly dangerous series of boss waves.
  • Chain payout. Finish the full series and you can spend your accumulated Tribute on Unique Items.
  • Aoife introduces each encounter. In a party, every player in the area must hear her introduction before the Ritual will start.

In the Endgame

Atlas · Maps
  • Sacred Bloom. A league-exclusive currency that now appears in the Ritual reward window. Use it to add the Viridian Wildwood to a cluster of Maps on your Atlas — right-click the item, then left-click a point on the Atlas.
  • The Wildwood. A separate fog-shrouded forest at the start of the map, where visibility drops the deeper you go. Follow and collect trails of Azmeri Wisps, then you are returned to the main map.
  • Wisps empower the map. On leaving, monsters in the map area are affected by the Wisps you gathered — more powerful and more rewarding. The mix you collect determines the reward profile.
  • Stacking Tablets. Using more than one Ritual Tablet now adds an extra Altar to a Map where possible, and increases the quantity of Wisps inside the Wildwood.
  • Royal Lenience — new Ritual Atlas notable. Tribute already offered to the King may be used to Defer items, at 500% more Offered Tribute cost.
  • Party Tribute. Party members now earn their own Ritual Tribute with their own reward selection, or can offer it to the King in the Mists.
Flagged — not in the patch notes The Wisp types are community-derived, inherited from PoE1's Affliction league, and are not named in the 0.5.5 notes: Primal (blue) upgrades normal monsters to magic, Vivid (yellow) adds affixes to rares, Wild (purple) increases item rarity. A fourth Sacred Wisp is listed by some sites with an unknown effect — unconfirmed. Note also that the patch notes spell it Sacred Bloom; some pre-launch previews said "Sacred Blossom". Treat all of this as unverified until you see it in play.
Speedrun & Efficiency TipsCommunity-sourced · collected from every act into one list

These used to sit in a collapsed box on each act page. They are gathered here so you can read them once before a run rather than re-opening them five times. Act-specific ones are labelled.

Permanent Campaign ChangesCore since 0.5 — these stay when the league rotates

These campaign changes are confirmed in the 0.5 patch notes — structural changes to zones, mechanics, and core content. The navigational visual cues GGG added now live in the act guides themselves, described in the zone where each one actually starts. Per GGG level designer Sunna, don't study layouts — much was reworked.

Codex Features
Progress saves to browser All waypoints marked Patch 0.5 confirmed Mobile friendly All classes Recommended zone levels